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Bridge of spirits is a throwback to the classic 3D Zelda style of games it has melee combat and climbing similar to games such as Star Wars Jedi Fallen order or even sakuro Shadows die twice platforming that recalls games such as Ratchet and Clank and puzzles like you

Might see in The Legend of Zelda the rot are a bit like Pikmin or the minions in games such as Overlord but this chill action adventure is more Zelda than Dragon Quest one part tiny Tony Hawk’s Pro Skater and one part Micro Machines it’s sort of like Final Fantasy 7 remix

Combat system I’ve never played a game like death loot before I’ve played a lot of games that are a little bit like it Dishonored Hitman outer wilds and even Dark Souls among them there’s nothing quite like Scarlet Nexus a game that combines Inspirations from fast-paced character action games of the Devil May

Cry in Bayonetta school with epic jrpgs the likes of the Persona and tales of series more like a combination of traditional Tales combat and a character action game like Devil May Cry or Bayonetta which looks more like something out of Guilty Gear excerpt bit and chicory is best described as a

Top-down zelda-like Adventure Darksiders tells the violent story of War a mission that heavily borrows from gameplay elements from both the god of war and Zelda franchises God of War takes inspiration from both Devil May Cry and onimusha like a lot of third-person action games these days do Horizon zero

Dawn with rodents isn’t exactly the worst description for Bayern mutant hell it even features a robot horse a Legend of Zelda breath of the wild Borderlands Devil May cries I will admit that when I initially saw a top-down action roguelite called curse of the Dead Gods complete with swords those environmental

Hazards and semi-random rewards my first thought was hey you know this seems a bit like a Hades knockoff in reality Persona 5 Strikers is far closer to an action jrpg like Kingdom Hearts with ideas from contemporaries such as Rocket league fortnite and OverWatch that’s clearly inspired by reverence for the

Legend of Zelda breath of the wild alright let’s get this out of the way gentian impact in its expansive World clearly draw inspiration from The Legend of Zelda breath of the wild from the art style to the stamina-based climb anything mechanic to the gliding it’s impossible not to be reminded of it

Glide slowly through the air and climb any surface with a slowly depleting stamina bar because breath of the wild made it so that that’s just in every open world game now ghosts of tsushima’s combat is like a witch’s brew made with bits of subgum series the pre -row Shadows die twice think

Counter-Strike with hero elements that’s the elevator pitch for valorant you know the elevator pitch do a Dark Souls but make it anime the elevator pitch for Remnant is basically Dark Souls with a heavy focus on ranged gun-based combat Ashen shamelessly borrows the major trappings of Dark Souls it’s a genre

Remix that samples the combat and exploration of a lightened up Dark Souls and the action and energy of Uncharted Neo owes a lot to Dark Souls that’s a phrase you hear all the time these days but in this case death scambit cribs the vast majority of its gameplay ideas from

Dark Souls let it die as yet another game in the now familiar Dark Souls tradition fans of Dark Souls will notice more than a few similarities for sure perhaps no modern game is more blunt about its influences than eldest souls borrowing heavily from Dark Souls we haven’t seen many pure action games like

Darksiders 3 in the past decade or so oh wow so this is like a whole new experience this I can get on board with this Darksiders 3 has taken some clear inspiration from Dark Souls Thank you

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